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History of Computers
History and information about computers. The first electronic
digital computer was called "ENIAC" built in 1945 in Philadelphia. It used so
much electricity that lights in the nearby town dimmed every time it was used!
The first
electronic digital computer was called "ENIAC" built in 1945 in Philadelphia. It
used so much electricity that lights in the nearby town dimmed every time it was
used! What a long way we have come in a half-century, with personal computers in
homes, offices, and schoolrooms across the world.
After the arrival of the microprocessor, many different computer companies
appeared and began developing their own microprocessors and microcomputers.
Companies such as Apple, Compaq, and Commodore started during this period of
confusion. At the conclusion of the timeline is the first home personal computer
or PC, by IBM in 1981.
Computers began to steadily and rapidly increase in speed and power while
becoming more compact and more user friendly from the early 1980's on. The
progress, however came in many small steps, rather than fewer major events like
earlier years.
From the start of the decade to today, PCs in the home have become immensely
popular. Computers have increased their role from professional and business
machines to entertainment and educational tools. Telecommunications advancements
such as the Internet have shown themselves to be useful both in education and
business.
Hard disks or Computer hardware were invented in the 1950s. They started as
large disks up to 20 inches in diameter holding just a few megabytes. They were
originally called "fixed disks" or "Winchesters" (a code name used for a popular
IBM product). They later became known as "hard disks" to distinguish them from
"floppy disks." Hard disks have a hard platter that holds the magnetic medium,
as opposed to the flexible plastic film found in tapes and floppies. At the
simplest level, a hard disk is not that different from a cassette tape. Both
hard disks and cassette tapes use the same magnetic recording techniques.
A typical desktop machine will have a hard disk with a capacity of between 10
and 40 gigabytes. Data is stored onto the disk in the form of files. A file is
simply a named collection of bytes. The bytes might be the ASCII codes for the
characters of a text file, or they could be the instructions of a software
application for the computer to execute, or they could be the records of a data
base, or they could be the pixel colors for a GIF image. No matter what it
contains, however, a file is simply a string of bytes. When a program running on
the computer requests a file, the hard disk retrieves its bytes and sends them
to the CPU one at a time.
The Internet was the result of some visionary thinking by people in the early
1960s who saw great potential value in allowing computers to share information
on research and development in scientific and military fields.
The Internet, then known as ARPANET, was brought online in 1969 under a contract
let by the renamed Advanced Research Projects Agency (ARPA) which initially
connected four major computers at universities in the southwestern US.
The Internet was designed in part to provide a communications network that would
work even if some of the sites were destroyed by nuclear attack.
The early Internet was used by computer experts, engineers, scientists, and
librarians.
E-mail was adapted for ARPANET by Ray Tomlinson of BBN in 1972. He picked the @
symbol from the available symbols on his teletype to link the username and
address.
As the commands for e-mail, FTP, and telnet were standardized, it became a lot
easier for non-technical people to learn to use the nets.
Most Internet Service Providers or( ISP’s ) make use of these protocols in
E-mail, Usenet newsgroups, file sharing, the World Wide Web, Gopher, session
access, WAIS, finger, IRC, Mud’s, and Mush’s. Of these, e-mail and the World
Wide Web are clearly the most used, and many other services are built upon them,
such as mailing lists and web logs. The Internet makes it possible to provide
real-time services such as web radio and web casts that can be accessed from
anywhere in the world.
The Internet is also having a profound impact on knowledge and worldviews.
Through keyword-driven Internet research, using search engines, millions
worldwide have easy, instant access to a vast amount and diversity of online
information. Compared to encyclopedias and traditional libraries, the Internet
represents a sudden and extreme decentralization of information and data.
A current trend with major implications for the future is the growth of high
speed connections. 56K dialup modems are not fast enough to carry multimedia,
such as sound and video except in low quality. But new technologies many times
faster, such as cable modems, digital subscriber lines (DSL), and satellite
broadcast are widely available now, and growing fast. The rapid growth of local
networks, even in homes, has increased the demand. Common methods of home access
include dial-up, broadband and satellite communications.
As the commands for e-mail, FTP, and telnet were standardized, it became a lot
easier for non-technical people to learn to use the nets. It was not easy by
today's standards by any means, but it did open up use of the Internet to many
more people in universities in particular. Other departments besides the
libraries, computer, physics, and engineering departments found ways to make
good use of the nets--to communicate with colleagues around the world and to
share files and resources.
We have come a long way in computer technology since the ENIAC. Now eighty
percent of American households have at least one computer, and most households
have one computer exclusively for the use of PC games, music, videos, and
surfing the web.
FYI: "The American PC game market is a $1.2 billion business. Five years ago a
talented programmer and an artist could make a hit. Today a state-of-the-art
game is a multimillion-dollar collaborative product." |